AI Insights · Timothy · April 2024
Top 5 Hypercasual Games in New Zealand Q1 2024
A detailed look at the performance of the top 5 hypercasual games in New Zealand during Q1 2024, including trends in downloads, revenue, and active users.
In Q1 2024, the hypercasual gaming market in New Zealand saw intriguing trends across the top 5 games on a unified platform. This analysis, powered by Sensor Tower data, provides insights into weekly downloads, revenue, and active user metrics.
Family Life! from SUPERSONIC STUDIOS LTD experienced a mixed quarter. Weekly revenue showed a general upward trend, peaking at around $633 in the last week of February. Downloads fluctuated, starting at 1.7K in early January and closing the quarter at 1.4K. Active users increased steadily, reaching approximately 6.6K by the end of March.
Cash Masters: Billionaire Life by USPEX ARASTIRMA GELISTIRME YAZILIM BILGISAYAR SANAYI VE TICARET ANONIM SIRKETI saw a decline in both downloads and revenue. Downloads dropped from 1.2K at the start of January to 435 by the end of March. Revenue experienced a similar decline, peaking at roughly $779 in early January and falling to $343 in the last week of the quarter. Active users, however, showed resilience, peaking at 3.7K in mid-March.
Weapon Master: Run & Gun Games from HOMA GAMES had a relatively stable quarter. Weekly revenue fluctuated, peaking at $254 in mid-March. Downloads started strong at 2.7K but tapered off to 1.2K by the end of March. Active users remained high, peaking at 9.8K in late January before stabilizing around 8.4K by the end of the quarter.
Idle Brick Breaker - Breakout by Tech Tree Games LLC had modest performance metrics. Weekly revenue remained fairly consistent, peaking at $236 in early March. Downloads were low but steady, ranging from 60 at the start to 56 at the end of the quarter. Active users showed similar stability, hovering around 67 throughout the period.
Find Diamonds! Minecraft Ores by Elad Apps Pty. Ltd. had a challenging quarter. Weekly revenue peaked at $192 in early January and fluctuated throughout the quarter. Downloads were low, starting at 195 and ending at 56. Active users saw a decline from 255 in early January to 150 by the end of March.
For more detailed insights and data, visit Sensor Tower.